Something thats been annoying me in the background -DoF in post.
Turns out it’s just a custom shader you can assign to a new renderlayer - then you can just render it out and use it as a source for your lens blur effect.
As a note - it seems to need a simple matte choker in there to shrink the DoF layer a bit - otherwise there are white outlines in the more distant areas… not too difficult.
Sweet… now to plan what’s happening on paper… less than two weeks to go, methinks I’m gonna need a ‘farm of some sort =/