Mooooore smoke sims.
Sorry about the sims being in different sizes, I’m getting each one from a separate workstation so the perspective window is always slightly different if i’ve modified settings and forgot to hide them in the attr. editor.
I saw a quick demo of someone else’s on Vimeo using surfaces to emit from, so the last test deals with that. I think it’s the right direction to go for, as it seems to create better smoke formations, and more of them.
Will be simming some more tonight to see how it works with different attributes.