Felix Telfer - Digital Media Studio

Video

So - Maya fluids. I’ve been working on these for a while but they take forever to playblast, so they’re all on the backburner while I do other stuff.

Ttextured smoke has been a big issue.

Earlier smoke tests using textured opacity maps turned out to be somewhat unrealistic - it seems to be good for stills but not motion, as the map is static and easily visible as a noise/turbulence overlay.

Here’s the first test after all of that - still way too smooth, but getting there.

Posted on Wednesday, May 12 2010.
Felix Telfer - Digital Media Studio Demolition via Dynamics, Particles, Fluids, and After Effects.
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