So - Maya fluids. I’ve been working on these for a while but they take forever to playblast, so they’re all on the backburner while I do other stuff.
Ttextured smoke has been a big issue.
Earlier smoke tests using textured opacity maps turned out to be somewhat unrealistic - it seems to be good for stills but not motion, as the map is static and easily visible as a noise/turbulence overlay.
Here’s the first test after all of that - still way too smooth, but getting there.