Another attempt - I’m putting off doing scifi as this is far more interesting!
Slightly better but still jumpy.
From looking at the tracking details this time in MatchMover, it seems as though it’s mostly the bottom details that are screwing it up - the base of the windows isn’t defined well enough for it to track it nicely so the tracking points just jump everywhere. The top points are pretty solid which results in a wierd rotating camera effect.
Looking at the keyframes for the camera as well, it seems to be calculating that it’s moving around a bit - probably a side-effect of the above problem.
The solution - trying to track the window panes instead of the concrete this time - they seem to be defined a lot more clearly, especially at the corners.