Felix Telfer - Digital Media Studio

Photo
Glass shaders, DoF, final gather, HDRI Environment, faked shadows (due to HDRI), edge-modified geometry (for realism)

Critique from Anton - It looks too much like plastic. Not sure how i can fix that apart from some tweaks to the IOR values - maybe less specular as well. Zoom

Glass shaders, DoF, final gather, HDRI Environment, faked shadows (due to HDRI), edge-modified geometry (for realism)

Critique from Anton - It looks too much like plastic. Not sure how i can fix that apart from some tweaks to the IOR values - maybe less specular as well.

Posted on Monday, May 10 2010.
Felix Telfer - Digital Media Studio Demolition via Dynamics, Particles, Fluids, and After Effects.
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