It’s been a while. Epic holidays, but now it’s time to work.
From the looks of things I’m going to have to get into dynamic constraints. The keyframing and modification of these can then be attributed to various stages of the demolition…
I’m currently also starting to try and get to grips with rigging geometry, and showing/hiding it based upon some simple connections and expressions…
Videos will follow shortly (by that I mean tomorrow morning sometime)