Felix Telfer - Digital Media Studio

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Bullet Physics Documentation

Just came across the documentation for the actual physics engine behind the plugin - Bullet Physics.

According to page 25 Bullet does run @ 60FPS. This would explain the slow-mo playblasts and general wierdness. I’m going to have to either find a way to fix this, or possibly work around it (animating at 60FPS, then converting the framerate in AE afterwards, perhaps?)

Posted on Wednesday, March 24 2010.
Felix Telfer - Digital Media Studio Demolition via Dynamics, Particles, Fluids, and After Effects.
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