Definite progress today. Things to remember:
- Make sure to check center pivots in the Dynamica creation script
- Set initial pivot/center points at another frame than 1 to set initial locations. This stops everything jumping to the middle when the sim is reset
- Exporting @ 24 needs to be doubled for realistic speed. Need to talk to durgie about this, as it looks best @ 60FPS in realtime.
- Air fields can be used for explosions - a quick keyframed blast @ high magnitude (4000-8000) for 3-4 frames.
- Hulls are MUCH faster than meshes for simulations.
Need to now look into turbulence fields, keyframing the shatter, and particle instancing for small shards.