Felix Telfer - Digital Media Studio

Video

Definite progress today. Things to remember:

  1. Make sure to check center pivots in the Dynamica creation script
  2. Set initial pivot/center points at another frame than 1 to set initial locations. This stops everything jumping to the middle when the sim is reset
  3. Exporting @ 24 needs to be doubled for realistic speed. Need to talk to durgie about this, as it looks best @ 60FPS in realtime.
  4. Air fields can be used for explosions - a quick keyframed blast @ high magnitude (4000-8000) for 3-4 frames.
  5. Hulls are MUCH faster than meshes for simulations.

Need to now look into turbulence fields, keyframing the shatter, and particle instancing for small shards.

Posted on Tuesday, March 23 2010.
Felix Telfer - Digital Media Studio Demolition via Dynamics, Particles, Fluids, and After Effects.
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