A lot of issues to be fixed, but also some that are resolved. The simple cube falling apart was not previously possible using the Maya engine, so that’s a start.
Some issues I can already see:
- Gravity/weight needs serious adjusting
- Objects still seem to intersect at points - especially during fast velocities
- From other experiments - edges can not touch, making the crack shatter script in Maya useless. The pieces immediately repel each other and are lost off camera. I’m going to need to find a script that places the objects slightly apart so this can’t happen…
- There seems to be an arbitrary bounding box - I’m going to have to experiment into how this works, exactly. Sadly, this engine has basically no documentation - so it’ll be trial and error.
- Keyframing a shatter -may- be an issue according to forums. I’ll have to experiment with this soon to make sure I can time the destruction.