Felix Telfer - Digital Media Studio

Video

More dynamics experiments - using the included shatter script in conjunction with default rigid body settings and a gravity field.

Shattered objects can be keyframed to be either shattered or non-shattered - useful for explosions or structural collapses.

HOWEVER:

There are no self-collisions of the objects themselves. Maya’s physics system runs into problems if each piece is set as a separate object - it’s too much. Hence they are all classified under a single object and sub-group. Not sure about a solution to this as of yet, except for a more capable physics engine.

Posted on Monday, March 15 2010.
Felix Telfer - Digital Media Studio Demolition via Dynamics, Particles, Fluids, and After Effects.
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