More dynamics experiments - using the included shatter script in conjunction with default rigid body settings and a gravity field.
Shattered objects can be keyframed to be either shattered or non-shattered - useful for explosions or structural collapses.
HOWEVER:
There are no self-collisions of the objects themselves. Maya’s physics system runs into problems if each piece is set as a separate object - it’s too much. Hence they are all classified under a single object and sub-group. Not sure about a solution to this as of yet, except for a more capable physics engine.